![]() "Patch" packs carry additional data upon game updates. "Release" packs contain CA's game data upon first release. After the first start, the compiled data is loaded from a cache directory. Compilation is done upon first startup (and the reason the first start of the game takes so long). The "Shader" files contain graphics rendering code, in uncompiled form because that is dependent on the user's graphics card. ![]() Only one boot.pack exists at a time it contains data needed during the very first initialization (like the loading screen image). There are several types of pack files (in order of being loaded by the game): They can be opened and browsed by the PackFileManager (see "Other Tools" section below). Pack files reside in the data/ folder of your game installation and establish a virtual file system that is being loaded by the game. These are what's getting updated in patches (apart from the software themselves) and what's being edited when modding.
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